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#include <stdio.h>
#include <stdlib.h>
//#include <semaphore.h>
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#include <readline/readline.h>
#include <readline/history.h>
#include <jack/jack.h>
#include <jack/ringbuffer.h>
#define LUA_MODULE "applause.lua"
static jack_port_t *output_port;
static jack_client_t *client = NULL;
#define BUFFER_SIZE (44100*60) /* 1m samples */
static jack_ringbuffer_t *buffer = NULL;
/**
* The process callback for this JACK application is called in a
* special realtime thread once for each audio cycle.
*
* This client does nothing more than copy data from its input
* port to its output port. It will exit when stopped by
* the user (e.g. using Ctrl-C on a unix-ish operating system)
*/
static int
jack_process(jack_nframes_t nframes, void *arg)
{
jack_default_audio_sample_t *out;
size_t len = sizeof(*out)*nframes;
size_t r;
out = (jack_default_audio_sample_t *)
jack_port_get_buffer(output_port, nframes);
/**
* @bug Do we have to care about more than one
* channel per frame?
*/
r = jack_ringbuffer_read(buffer, (char *)out, len);
memset((char *)out + r, 0, len-r);
return 0;
}
/**
* JACK calls this shutdown_callback if the server ever shuts down or
* decides to disconnect the client.
*/
static void
jack_shutdown(void *arg)
{
exit(EXIT_FAILURE);
}
static int
init_audio(void)
{
const char **ports;
const char *client_name = "applause";
const char *server_name = NULL;
jack_options_t options = JackNullOption;
jack_status_t status;
/* open a client connection to the JACK server */
client = jack_client_open(client_name, options, &status, server_name);
if (client == NULL) {
fprintf(stderr, "jack_client_open() failed, "
"status = 0x%2.0x\n", status);
if (status & JackServerFailed) {
fprintf(stderr, "Unable to connect to JACK server\n");
}
return 1;
}
if (status & JackServerStarted)
fprintf(stderr, "JACK server started\n");
if (status & JackNameNotUnique) {
client_name = jack_get_client_name(client);
fprintf(stderr, "unique name `%s' assigned\n", client_name);
}
/* tell the JACK server to call `process()' whenever
there is work to be done.
*/
jack_set_process_callback(client, jack_process, 0);
/* tell the JACK server to call `jack_shutdown()' if
it ever shuts down, either entirely, or if it
just decides to stop calling us.
*/
jack_on_shutdown (client, jack_shutdown, 0);
/* create two ports */
output_port = jack_port_register (client, "output",
JACK_DEFAULT_AUDIO_TYPE,
JackPortIsOutput, 0);
if (output_port == NULL) {
fprintf(stderr, "no more JACK ports available\n");
return 1;
}
/*
* Initialize ring buffer of samples
*/
buffer = jack_ringbuffer_create(sizeof(jack_default_audio_sample_t)*BUFFER_SIZE);
if (!buffer) {
fprintf(stderr, "cannot create ringbuffer\n");
return 1;
}
/* Tell the JACK server that we are ready to roll. Our
* process() callback will start running now. */
if (jack_activate (client)) {
fprintf (stderr, "cannot activate client\n");
return 1;
}
/* Connect the ports. You can't do this before the client is
* activated, because we can't make connections to clients
* that aren't running. Note the confusing (but necessary)
* orientation of the driver backend ports: playback ports are
* "input" to the backend, and capture ports are "output" from
* it.
*/
ports = jack_get_ports (client, NULL, NULL,
JackPortIsPhysical|JackPortIsInput);
if (ports == NULL) {
fprintf(stderr, "no physical playback ports\n");
return 1;
}
if (jack_connect (client, jack_port_name (output_port), ports[0])) {
fprintf (stderr, "cannot connect output ports\n");
}
free (ports);
return 0;
}
static int
l_Stream_play(lua_State *L)
{
int top = lua_gettop(L);
luaL_argcheck(L, top == 1, top, "Stream object expected");
luaL_checktype(L, 1, LUA_TTABLE);
/* get tick() method */
lua_getfield(L, -1, "tick");
luaL_checktype(L, -1, LUA_TFUNCTION);
/* move in front of stream table since it needs a `self' argument */
lua_insert(L, 1);
lua_call(L, 1, 1);
/* the tick generator function should now be on top of the stack */
luaL_checktype(L, -1, LUA_TFUNCTION);
/*
* Perform garbage collection cycle and turn it off
* temporarily. This improves the realtime properties
* of the sample generation loop below.
*/
lua_gc(L, LUA_GCCOLLECT, 0);
lua_gc(L, LUA_GCSTOP, 0);
for (;;) {
jack_default_audio_sample_t sample;
/* duplicate generator function */
lua_pushvalue(L, -1);
/* generate next sample */
lua_call(L, 0, 1);
if (lua_isnil(L, -1))
/* stream has ended */
break;
/* copy sample into ring buffer */
/*
* FIXME: What if sample isn't a number. This
* should be handled. But don't forget to restart
* the garbage collector
*/
sample = (jack_default_audio_sample_t)lua_tonumber(L, -1);
/*
* FIXME: Buffer may be full -- perhaps we should wait on a
* semaphore
*/
jack_ringbuffer_write(buffer, (const char *)&sample, sizeof(sample));
/* pop sample, the function dup has already been popped */
lua_pop(L, 1);
}
lua_gc(L, LUA_GCRESTART, 0);
/* any remaining stack elements are automatically popped */
return 0;
}
int
main(int argc, char **argv)
{
static const luaL_Reg stream_methods[] = {
{"play", l_Stream_play},
{NULL, NULL}
};
lua_State *L;
L = luaL_newstate();
if (!L) {
fprintf(stderr, "Error creating Lua state.\n");
exit(EXIT_FAILURE);
}
luaL_openlibs(L);
if (luaL_loadfile(L, LUA_MODULE) || lua_pcall(L, 0, 0, 0)) {
/* FIXME: pop error message */
fprintf(stderr, "Error loading Lua module %s.\n",
LUA_MODULE);
exit(EXIT_FAILURE);
}
init_audio();
/*
* Register C functions in the `Stream` class
*/
lua_getglobal(L, "Stream");
luaL_register(L, NULL, stream_methods);
lua_pop(L, 1);
/*
* Set global `samplerate`
*/
lua_pushinteger(L, (lua_Integer)jack_get_sample_rate(client));
lua_setglobal(L, "samplerate");
for (;;) {
int stack_top;
char *line = readline("> ");
if (!line) {
putchar('\n');
exit(EXIT_SUCCESS);
}
/*
* Push print command
*/
lua_getglobal(L, "print");
stack_top = lua_gettop(L);
if (luaL_dostring(L, line)) {
fprintf(stderr, "Error.\n");
}
/*
* Automatically print values left on the stack
*/
if (lua_pcall(L, lua_gettop(L) - stack_top, 0, 0)) {
fprintf(stderr, "Error.\n");
}
if (*line)
add_history(line);
free(line);
}
lua_close(L);
}
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