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|
slang Library erlang Programmer's Guide, V1.0
Claes Wikstrom, klacke@bluetail.com
Adopted to erlang from the original
document by John E. Davis, davis@space.mit.edu
Thu Dec 14 00:05:42 CET 2000
____________________________________________________________
Table of Contents
Preface
1. A Brief History of
2. Acknowledgements
2. Introduction
2. Interpreter Interface
3. Embedding the Interpreter
4. Calling the Interpreter
5. Intrinsic Functions
5.1 Restrictions on Intrinsic Functions
5.2 Adding a New Intrinsic
5.3 More Complicated Intrinsics
6. Intrinsic Variables
7. Aggregate Data Objects
7.1 Arrays
7.2 Structures
7.2.1 Interpreter Structures
7.2.2 Intrinsic Structures
7.2.2 Keyboard Interface
8. Initializing the Keyboard Interface
9. Resetting the Keyboard Interface
10. Initializing the
11. Setting the Interrupt Handler
12. Reading Keyboard Input with SLang[lowbar]getkey
13. Reading Keyboard Input with SLkp[lowbar]getkey
14. Buffering Input
15. Global Variables
15. Screen Management
16. Initialization
17. Resetting SLsmg
18. Handling Screen Resize Events
19. SLsmg Functions
19.1 Positioning the cursor
19.2 Writing to the Display
19.3 Erasing the Display
19.4 Setting Character Attributes
19.5 Lines and Alternate Character Sets
19.6 Miscellaneous Functions
20. Variables
21. Hints for using SLsmg
21. Signal Functions
21. Searching Functions
22. Regular Expressions
23. Simple Searches
24. Initialization
25. SLsearch
25. Copyright
26. The GNU Public License
27. The Artistic License
______________________________________________________________________
1. Preface
S-Lang is an interpreted language that was designed from the start to
be easily embedded into a program to provide it with a powerful
extension language. Examples of programs that use S-Lang as an
extension language include the jed text editor, the slrn newsreader,
and sldxe (unreleased), a numerical computation program. For this
reason, S-Lang does not exist as a separate application and many of
the examples in this document are presented in the context of one of
the above applications.
S-Lang is also a programmer's library that permits a programmer to
develop sophisticated platform-independent software. In addition to
providing the S-Lang extension language, the library provides
facilities for screen management, keymaps, low-level terminal I/O,
etc.
This document describes the slang API for erlang programmers.
Slang itself is a progaming language in its own right and
it is an interpreter which is ment to be integerated into
applications. The erlang API does not include the S-Lang language,
only the actual functions which manipulate the terminal.
1.2. Acknowledgements
(This is the Acknowledgements from the original author)
Since I first released S-Lang, I have received a lot feedback about
the library and the language from many people. This has given me the
opportunity and pleasure to interact with several people to make the
library portable and easy to use. In particular, I would like to
thank the following individuals:
Luchesar Ionkov <lionkov@sf.cit.bg> for his comments and criticisms of
the syntax of the language. He was the person who made me realize
that the low-level byte-code engine should be totally type-
independent. He also improved the tokenizer and preparser and
impressed upon me that the language needed a grammar.
Mark Olesen <olesen@weber.me.queensu.ca> for his many patches to
various aspects of the library and his support on AIX. He also
contributed a lot to the pre-processing (SLprep) routines.
John Burnell <j.burnell@irl.cri.nz> for the OS/2 port of the video and
keyboard routines. He also made value suggestions regarding the
interpreter interface.
Darrel Hankerson <hankedr@mail.auburn.edu> for cleaning up and
unifying some of the code and the makefiles.
Dominik Wujastyk <ucgadkw@ucl.ac.uk> who was always willing to test
new releases of the library.
Michael Elkins <me@muddcs.cs.hmc.edu> for his work on the curses
emulation.
Ulli Horlacher <framstag@belwue.de> and Oezguer Kesim <kesim@math.fu-
berlin.de> for the S-Lang newsgroup and mailing list.
Hunter Goatley, Andy Harper <Andy.Harper@kcl.ac.uk>, and Martin P.J.
Zinser <zinser@decus.decus.de> for their VMS support.
Dave Sims <sims@usa.acsys.com> and Chin Huang <cthuang@vex.net> for
Windows 95 and Windows NT support.
Lloyd Zusman <ljz@asfast.com> and Rich Roth <rich@on-the-net.com> for
creating and maintaining www.s-lang.org.
I am also grateful to many other people who send in bug-reports and
bug-fixes, for without such community involvement, S-Lang would not be
as well-tested and stable as it is. Finally, I would like to thank my
wife for her support and understanding while I spent long weekend
hours developing the library.
2. Introduction
Slang is an Erlang programmer's library that includes routines for the
rapid development of sophisticated, user friendly, multi-platform
applications. The slang library includes the following:
o Low level tty input routines for reading single characters at a
time.
o Keymap routines for defining keys and manipulating multiple
keymaps.
o A high-level keyprocessing interface (SLkp) for handling function
and arrow keys.
o High level screen management routines for manipulating both
monochrome and color terminals. These routines are very efficient.
(SLsmg)
o Low level terminal-independent routines for manipulating the
display of a terminal. (SLtt)
o Routines for reading single line input with line editing and recall
capabilities. (SLrline)
o Searching functions: both ordinary searches and regular expression
searches. (SLsearch)
The library is currently available for OS/2, MSDOS, Unix, and VMS
systems. For the most part, the interface to library routines has
been implemented in such a way that it appears to be platform
independent from the point of view of the application. In addition,
care has been taken to ensure that the routines are ``independent'' of
one another as much as possible. For example, although the keymap
routines require keyboard input, they are not tied to S-Lang's
keyboard input routines--- one can use a different keyboard getkey
routine if one desires. This also means that linking to only part of
the S-Lang library does not pull the whole library into the
application. Thus, S-Lang applications tend to be relatively small in
comparison to programs that use libraries with similar capabilities.
4. Keyboard Interface
S-Lang's keyboard interface has been designed to allow an application
to read keyboard input from the user in a system-independent manner.
The interface consists of a set of low routines for reading single
character data as well as a higher level interface (SLkp) which
utilize S-Lang's keymap facility for reading multi-character
sequences.
To initialize the interface, one must first call the function
SLang_init_tty. Before exiting the program, the function
SLang_reset_tty must be called to restore the keyboard interface to
its original state. Once initialized, the low-level SLang_getkey
function may be used to read simgle keyboard characters from the
terminal. An application using the the higher-level SLkp interface
will read charcters using the SLkp_getkey function.
In addition to these basic functions, there are also functions to
``unget'' keyboard characters, flush the input, detect pending-input
with a timeout, etc. These functions are defined below.
4.1. Initializing the Keyboard Interface
The function SLang_init_tty must be called to initialize the terminal
for single character input. This puts the terminal in a mode usually
referred to as ``raw'' mode.
The type for the function is:
slang:init_tty(Int AbortChar, Int FlowCtrl, Int Opost) -> Int
It takes three parameters that are used to specify how the terminal is
to be initialized. %Although the S-Lang keyboard interface has been
%designed to be as system independent as possible, there are semantic
% differences.
The first parameter, AbortChar, is used to specify the interrupt
character (SIGINT). Under MSDOS, this value corresponds to the scan
code of the character that will be used to generate the interrupt.
For example, under MSDOS, 34 should be used to make Ctrl-G generate an
interrupt signal since 34 is the scan code for G. On other systems,
the value of AbortChar will simply be the ascii value of the control
character that will be used to generate the interrupt signal, e.g., 7
for Ctrl-G. If -1 is passed, the interrupt character will not be
changed.
Pressing the interrupt character specified by the first argument will
generate a signal (SIGINT) that may or not be caught by the
application. It is up to the application to catch this signal. S-
Lang provides the function slang:set_abort_signal/1 to make it easy to
facilitate this task.
The second parameter is used to specify whether or not flow control
should be used. If this parameter is zero, flow control is enabled
otherwise it is disabled. Disabling flow control is necessary to pass
certain characters to the application (e.g., Ctrl-S and Ctrl-Q). For
some systems such as MSDOS, this parameter is meaningless.
The third parameter, Opost, is used to turn output processing on or
off. If opost is zero, output processing is not turned on otherwise,
output processing is turned on.
The slang:init_tty function/3 returns -1 upon failure. In addition,
after it returns, the S-Lang global variable 'baudrate' will
be set to the baud rate of the terminal if this value can be
determined.
Example:
%% For MSDOS, use 34 as scan code
case slang:init_tty(7,0,0) of
-1 ->
io:format("Failed to initialize tty ~n",[]),
halt();
0 ->
slang:set_abort_signal(null)
end.
Here the terminal is initialized such that flow control and output
processing are turned off. In addition, the character Ctrl-G (-- For
MSDOS systems, use the scan code 34 instead of 7 for Ctrl-G--) has
been specified to be the interrupt character. The function
slang:set_abort_signal/1 is used to install the default slang interrupt
signal handler.
4.2. Resetting the Keyboard Interface
The function slang:reset_tty/0 must be called to reset the terminal to
the state it was in before the call to slang:init_tty/3. The type
for this function is:
slang:reset_tty() -> void
Usually this function is only called before the program exits. How-
ever, if the program is suspended it should also be called just before
suspension.
4.3. Initializing the kp Routines
Extra initialization of the higher-level kp functions are required
because they are layered on top of the lower level routines. Since
the kp_getkey function is able to process function and arrow keys in
a terminal independent manner, it is necessary to call the
SLtt_get_terminfo function to get information about the escape
character sequences that the terminal's function keys send. Once that
information is available, the kp_init function can construct the
proper keymaps to process the escape sequences.
This part of the initialization process for an application using this
interface will look something like:
slang:tt_get_terminfo(),
case slang:kp_init() of
-1 ->
io:format("kp_init failed."),
halt();
0 ->
case slang:init_tty(-1,0,1) of
-1 ->
io:format("init tty failed ~n",[]),
halt();
0 ->
ok
end
end
It is important to check the return status of the kp_init function
which can failed if it cannot allocate enough memory for the keymap.
4.4. Setting the Interrupt Handler
The function slang:set_abort_signal/1 may be used to associate an
interrupt handler with the interrupt character that was previously
specified by the slang:init_tty/3 function call. The type for this
function is:
slang:set_abort_signal(null | Fun/1) -> void
This function returns nothing and takes a single parameter which is a
pointer to a function taking an integer value and returning void. If
a null atom is passed, the default slang interrupt handler will be
used. The slang default interrupt handler under Unix looks like:
static void default_sigint (int sig)
{
SLsignal_intr (SIGINT, default_sigint);
SLKeyBoard_Quit = 1;
if (SLang_Ignore_User_Abort == 0) SLang_Error = USER_BREAK;
}
It simply sets the global variable SLKeyBoard_Quit to one and if the
variable SLang_Ignore_User_Abort is non-zero, SLang_Error is set to
indicate a user break condition. (The function SLsignal_intr is simi-
lar to the standard C signal function except that it will interrupt
system calls. Some may not like this behavior and may wish to call
this SLang_set_abort_signal with a different handler.)
Although the function expressed above is specific to Unix, the
analogous routines for other operating systems are equivalent in
functionality even though the details of the implementation may vary
drastically (e.g., under MSDOS, the hardware keyboard interrupt int 9h
is hooked).
4.5. Reading Keyboard Input with slang:getkey/0
After initializing the keyboard via slang:init_tty/3, the S-Lang
function slang:getkey/0 may be used to read characters from the terminal
interface. In addition, the function slang:input_pending/1 may be used
to determine whether or not keyboard input is available to be read.
These functions have types:
slang:getkey () -> Int
slang:input_pending (Int Tsecs) -> Int
The getkey/0 function returns a single character from the termi-
nal. Upon failure, it returns 16#FFFF. If the interrupt character
specified by the slang:init_tty/3 function is pressed while this func-
tion is called, the function will return the value of the interrupt
character and set the S-Lang global variable SLKeyBoard_Quit to a non- XX
zero value. In addition, if the default S-Lang interrupt handler has
been specified by a 'null' argument to the set_abort_signal func-
tion, the global variable SLang_Error will be set to USER_BREAK unless XX
the variable SLang_Ignore_User_Abort is non-zero. XX
The getkey/0 function waits until input is available to be read.
The input_pending/1 function may be used to determine whether or
not input is ready. It takes a single parameter that indicates the
amount of time to wait for input before returning with information
regarding the availability of input. This parameter has units of one
tenth (1/10) of a second, i.e., to wait one second, the value of the
parameter should be 10. Passing a value of zero causes the function
to return right away. SLang_input_pending returns a positive integer
if input is available or zero if input is not available. It will
return -1 if an error occurs.
Here is a simple example that reads keys from the terminal until one
presses Ctrl-G or until 5 seconds have gone by with no input:
This code can be found in demo/ex1.erl
-include_lib("slang.hrl")
start() ->
slang:init_tty(7,0,1),
slang:set_abort_signal(null),
loop().
loop() ->
io:format("\nPress any key. To quit, press Ctrl-G: ", []),
case slang:input_pending (50) of %% 5secs
0 ->
io:format("waited toooo long ~n",[]),
ok;
_ ->
Ch = slang:getkey(),
case slang:getvar(error) of
?USER_BREAK ->
io:format("Ctrl-G pressed ~n",[]),
{
fputs ("Waited too long! Bye\n", stdout);
break;
}
ch = SLang_getkey ();
if (SLang_Error == USER_BREAK)
{
fputs ("Ctrl-G pressed! Bye\n", stdout);
break;
}
putc ((int) ch, stdout);
}
SLang_reset_tty ();
return 0;
}
4.6. Reading Keyboard Input with SLkp_getkey
Unlike the low-level function SLang_getkey, the SLkp_getkey function
can read a multi-character sequence associated with function keys.
The SLkp_getkey function uses SLang_getkey and S-Lang's keymap
facility to process escape sequences. It returns a single integer
which describes the key that was pressed:
int SLkp_getkey (void);
That is, the SLkp_getkey function simple provides a mapping between
keys and integers. In this context the integers are called keysyms.
For single character input such as generated by the a key on the
keyboard, the function returns the character that was generated, e.g.,
'a'. For single characters, SLkp_getkey will always return an keysym
whose value ranges from 0 to 256. For keys that generate multiple
character sequences, e.g., a function or arrow key, the function
returns an keysym whose value is greater that 256. The actual values
of these keysyms are represented as macros defined in the slang.h
include file. For example, the up arrow key corresponds to the keysym
whose value is SL_KEY_UP.
Since it is possible for the user to enter a character sequence that
does not correspond to any key. If this happens, the special keysym
SL_KEY_ERR will be returned.
Here is an example of how SLkp_getkey may be used by a file viewer:
switch (SLkp_getkey ())
{
case ' ':
case SL_KEY_NPAGE:
next_page ();
break;
case 'b':
case SL_KEY_PPAGE:
previous_page ();
break;
case '\r':
case SL_KEY_DOWN:
next_line ();
break;
.
.
case SL_KEY_ERR:
default:
SLtt_beep ();
}
Unlike its lower-level counterpart, SLang_getkey, there do not yet
exist any functions in the library that are capable of ``ungetting''
keysyms. In particular, the SLang_ungetkey function will not work.
4.7. Buffering Input
S-Lang has several functions pushing characters back onto the input
stream to be read again later by SLang_getkey. It should be noted
that none of the above functions are designed to push back keysyms
read by the SLkp_getkey function. These functions are declared as
follows:
void SLang_ungetkey (unsigned char ch);
void SLang_ungetkey_string (unsigned char *buf, int buflen);
void SLang_buffer_keystring (unsigned char *buf, int buflen);
SLang_ungetkey is the most simple of the three functions. It takes a
single character a pushes it back on to the input stream. The next
call to SLang_getkey will return this character. This function may be
used to peek at the character to be read by first reading it and then
putting it back.
SLang_ungetkey_string has the same function as SLang_ungetkey except
that it is able to push more than one character back onto the input
stream. Since this function can push back null (ascii 0) characters,
the number of characters to push is required as one of the parameters.
The last of these three functions, SLang_buffer_keystring can handle
more than one charater but unlike the other two, it places the
characters at the end of the keyboard buffer instead of at the
beginning.
Note that the use of each of these three functions will cause
SLang_input_pending to return right away with a non-zero value.
Finally, the S-Lang keyboard interface includes the function
SLang_flush_input with prototype
void SLang_flush_input (void);
It may be used to discard all input.
Here is a simple example that looks to see what the next key to be
read is if one is available:
int peek_key ()
{
int ch;
if (SLang_input_pending (0) == 0) return -1;
ch = SLang_getkey ();
SLang_ungetkey (ch);
return ch;
}
4.8. Global Variables
Although the following S-Lang global variables have already been
mentioned earlier, they are gathered together here for completeness.
int SLang_Ignore_User_Abort; If non-zero, pressing the interrupt
character will not result in SLang_Error being set to USER_BREAK.
volatile int SLKeyBoard_Quit; This variable is set to a non-zero value
when the interrupt character is pressed. If the interrupt character is
pressed when SLang_getkey is called, the interrupt character will be
returned from SLang_getkey.
int SLang_TT_Baud_Rate; On systems which support it, this variable is
set to the value of the terminal's baud rate after the call to
SLang_init_tty.
5. Screen Management
The S-Lang library provides two interfaces to terminal independent
routines for manipulating the display on a terminal. The highest
level interface, known as the SLsmg interface is discussed in this
section. It provides high level screen management functions more
manipulating the display in an optimal manner and is similar in spirit
to the curses library. The lowest level interface, or the SLtt
interface, is used by the SLsmg routines to actually perform the task
of writing to the display. This interface is discussed in another
section. Like the keyboard routines, the SLsmg routines are platform
independent and work the same on MSDOS, OS/2, Unix, and VMS.
The screen management, or SLsmg, routines are initialized by function
SLsmg_init_smg. Once initialized, the application uses various SLsmg
functions to write to a virtual display. This does not cause the
physical terminal display to be updated immediately. The physical
display is updated to look like the virtual display only after a call
to the function SLsmg_refresh. Before exiting, the application using
these routines is required to call SLsmg_reset_smg to reset the
display system.
The following subsections explore S-Lang's screen management system in
greater detail.
5.1. Initialization
The function SLsmg_init_smg must be called before any other SLsmg
function can be used. It has the simple prototype:
int SLsmg_init_smg (void);
It returns zero if successful or -1 if it cannot allocate space for
the virtual display.
For this routine to properly initialize the virtual display, the
capabilities of the terminal must be known as well as the size of the
physical display. For these reasons, the lower level SLtt routines
come into play. In particular, before the first call to
SLsmg_init_smg, the application is required to call the function
SLtt_get_terminfo before calling SLsmg_init_smg.
The SLtt_get_terminfo function sets the global variables
SLtt_Screen_Rows and SLtt_Screen_Cols to the values appropriate for
the terminal. It does this by calling the SLtt_get_screen_size
function to query the terminal driver for the appropriate values for
these variables. From this point on, it is up to the application to
maintain the correct values for these variables by calling the
SLtt_get_screen_size function whenever the display size changes, e.g.,
in response to a SIGWINCH signal. Finally, if the application is going
to read characters from the keyboard, it is also a good idea to
initialize the keyboard routines at this point as well.
5.2. Resetting SLsmg
Before the program exits or suspends, the function SLsmg_reset_tty
should be called to shutdown the display system. This function has
the prototype
void SLsmg_reset_smg (void);
This will deallocate any memory allocated for the virtual screen and
reset the terminal's display.
Basically, a program that uses the SLsmg screen management functions
and S-Lang's keyboard interface will look something like:
#include "slang.h"
int main ()
{
SLtt_get_terminfo ();
SLang_init_tty (-1, 0, 0);
SLsmg_init_smg ();
/* do stuff .... */
SLsmg_reset_smg ();
SLang_reset_tty ();
return 0;
}
If this program is compiled and run, all it will do is clear the
screen and position the cursor at the bottom of the display. In the
following sections, other SLsmg functions will be introduced which may
be used to make this simple program do much more.
5.3. Handling Screen Resize Events
The function SLsmg_reinit_smg is designed to be used in conjunction
with resize events.
Under Unix-like operating systems, when the size of the display
changes, the application will be sent a SIGWINCH signal. To properly
handle this signal, the SLsmg routines must be reinitialized to use
the new display size. This may be accomplished by calling
SLtt_get_screen_size to get the new size, followed by SLsmg_reinit_smg
to reinitialize the SLsmg interface to use the new size. Keep in mind
that these routines should not be called from within the signal
handler. The following code illustrates the main ideas involved in
handling such events:
static volatile int Screen_Size_Changed;
static sigwinch_handler (int sig)
{
Screen_Size_Changed = 1;
SLsignal (SIGWINCH, sigwinch_handler);
}
int main (int argc, char **argv)
{
SLsignal (SIGWINCH, sigwinch_handler);
SLsmg_init_smg ();
.
.
/* Now enter main loop */
while (not_done)
{
if (Screen_Size_Changed)
{
SLtt_get_screen_size ();
SLsmg_reinit_smg ();
redraw_display ();
}
.
.
}
return 0;
}
5.4. SLsmg Functions
In the previous sections, functions for initializing and shutting down
the SLsmg routines were discussed. In this section, the rest of the
SLsmg functions are presented. These functions act only on the
virtual display. The physical display is updated when the
SLsmg_refresh function is called and not until that time. This
function has the simple prototype:
void SLsmg_refresh (void);
5.4.1. Positioning the cursor
The SLsmg_gotorc function is used to position the cursor at a given
row and column. The prototype for this function is:
void SLsmg_gotorc (int row, int col);
The origin of the screen is at the top left corner and is given the
coordinate (0, 0), i.e., the top row of the screen corresponds to row
= 0 and the first column corresponds to col = 0. The last row of the
screen is given by row = SLtt_Screen_Rows - 1.
It is possible to change the origin of the coordinate system by using
the function SLsmg_set_screen_start with prototype:
void SLsmg_set_screen_start (int *r, int *c);
This function takes pointers to the new values of the first row and
first column. It returns the previous values by modifying the values
of the integers at the addresses specified by the parameter list. A
NULL pointer may be passed to indicate that the origin is to be set to
its initial value of 0. For example,
int r = 10;
SLsmg_set_screen_start (&r, NULL);
sets the origin to (10, 0) and after the function returns, the vari-
able r will have the value of the previous row origin.
5.4.2. Writing to the Display
SLsmg has several routines for outputting text to the virtual display.
The following points should be understood:
o The text is output at the position of the cursor of the virtual
display and the cursor is advanced to the position that corresponds
to the end of the text.
o Text does not wrap at the boundary of the display--- it is
trucated. This behavior seems to be more useful in practice since
most programs that would use screen management tend to be line
oriented.
o Control characters are displayed in a two character sequence
representation with ^ as the first character. That is, Ctrl-X is
output as ^X.
o The newline character does not cause the cursor to advance to the
next row. Instead, when a newline character is encountered when
outputting text, the output routine will return. That is,
outputting a string containing a newline character will only
display the contents of the string up to the newline character.
Although the some of the above items might appear to be too
restrictive, in practice this is not seem to be the case. In fact,
the design of the output routines was influenced by their actual use
and modified to simplify the code of the application utilizing them.
void SLsmg_write_char (char ch); Write a single character to the
virtual display.
void SLsmg_write_nchars (char *str, int len); Write len characters
pointed to by str to the virtual display.
void SLsmg_write_string (char *str); Write the null terminated string
given by pointer str to the virtual display. This function is a
wrapper around SLsmg_write_nchars.
void SLsmg_write_nstring (char *str, int n); Write the null terminated
string given by pointer str to the virtual display. At most, only n
characters are written. If the length of the string is less than n,
then the string will be padded with blanks. This function is a
wrapper around SLsmg_write_nchars.
void SLsmg_printf (char *fmt, ...); This function is similar to printf
except that it writes to the SLsmg virtual display.
void SLsmg_vprintf (char *, va_list); Like SLsmg_printf but uses a
variable argument list.
5.4.3. Erasing the Display
The following functions may be used to fill portions of the display
with blank characters. The attributes of blank character are the
current attributes. (See below for a discussion of character
attributes)
void SLsmg_erase_eol (void); Erase line from current position to the
end of the line.
void SLsmg_erase_eos (void); Erase from the current position to the
end of the screen.
void SLsmg_cls (void); Clear the entire virtual display.
5.4.4. Setting Character Attributes
Character attributes define the visual characteristics the character
possesses when it is displayed. Visual characteristics include the
foreground and background colors as well as other attributes such as
blinking, bold, and so on. Since SLsmg takes a different approach to
this problem than other screen management libraries an explanation of
this approach is given here. This approach has been motivated by
experience with programs that require some sort of screen management.
Most programs that use SLsmg are composed of specific textual objects
or objects made up of line drawing characters. For example, consider
an application with a menu bar with drop down menus. The menus might
be enclosed by some sort of frame or perhaps a shadow. The basic idea
is to associate an integer to each of the objects (e.g., menu bar,
shadow, current menu item, etc.) and create a mapping from the integer
to the set of attributes. In the terminology of SLsmg, the integer is
simply called an object.
For example, the menu bar might be associated with the object 1, the
drop down menu could be object 2, the shadow could be object 3, and so
on.
The range of values for the object integer is restricted from 0 up to
and including 255 on all systems except MSDOS where the maximum
allowed integer is 15 (-- This difference is due to memory constraints
imposed by MSDOS. This restriction might be removed in a future
version of the library.--) . The object numbered zero should not be
regarding as an object at all. Rather it should be regarded as all
other objects that have not explicitly been given an object number.
SLsmg, or more precisely SLtt, refers to the attributes of this
special object as the default or normal attributes.
The SLsmg routines know nothing about the mapping of the color to the
attributes associated with the color. The actual mapping takes place
at a lower level in the SLtt routines. Hence, to map an object to the
actual set of attributes requires a call to any of the following SLtt
routines:
void SLtt_set_color (int obj, char *name, char *fg, char *bg);
void SLtt_set_color_object (int obj, SLtt_Char_Type attr);
void SLtt_set_mono (int obj, char *, SLtt_Char_Type attr);
Only the first of these routines will be discussed briefly here. The
latter two functions allow more fine control over the object to
attribute mapping (such as assigning a ``blink'' attribute to the
object). For a more full explanation on all of these routines see the
section about the SLtt interface.
The SLtt_set_color function takes four parameters. The first
parameter, obj, is simply the integer of the object for which
attributes are to be assigned. The second parameter is currently
unused by these routines. The third and forth parameters, fg and bg,
are the names of the foreground and background color to be used
associated with the object. The strings that one can use for the
third and fourth parameters can be any one of the 16 colors:
"black" "gray"
"red" "brightred"
"green" "brightgreen"
"brown" "yellow"
"blue" "brightblue"
"magenta" "brightmagenta"
"cyan" "brightcyan"
"lightgray" "white"
The value of the foreground parameter fg can be anyone of these six-
teen colors. However, on most terminals, the background color will
can only be one of the colors listed in the first column (-- This is
also true on the Linux console. However, it need not be the case and
hopefully the designers of Linux will someday remove this restric-
tion.--) .
Of course not all terminals are color terminals. If the S-Lang global
variable SLtt_Use_Ansi_Colors is non-zero, the terminal is assumed to
be a color terminal. The SLtt_get_terminfo will try to determine
whether or not the terminal supports colors and set this variable
accordingly. It does this by looking for the capability in the
terminfo/termcap database. Unfortunately many Unix databases lack
this information and so the SLtt_get_terminfo routine will check
whether or not the environment variable COLORTERM exists. If it
exists, the terminal will be assumed to support ANSI colors and
SLtt_Use_Ansi_Colors will be set to one. Nevertheless, the
application should provide some other mechanism to set this variable,
e.g., via a command line parameter.
When the SLtt_Use_Ansi_Colors variable is zero, all objects with
numbers greater than one will be displayed in inverse video (-- This
behavior can be modified by using the SLtt_set_mono function call.--)
.
With this background, the SLsmg functions for setting the character
attributes can now be defined. These functions simply set the object
attributes that are to be assigned to subsequent characters written to
the virtual display. For this reason, the new attribute is called the
current attribute.
void SLsmg_set_color (int obj); Set the current attribute to those of
object obj.
void SLsmg_normal_video (void); This function is equivalent to
SLsmg_set_color (0).
void SLsmg_reverse_video (void); This function is equivalent to
SLsmg_set_color (1). On monochrome terminals, it is equivalent to
setting the subsequent character attributes to inverse video.
Unfortunately there does not seem to be a standard way for the
application or, in particular, the library to determine which color
will be used by the terminal for the default background. Such
information would be useful in initializing the foreground and
background colors associated with the default color object (0). FOr
this reason, it is up to the application to provide some means for the
user to indicate what these colors are for the particular terminal
setup. To facilitate this, the SLtt_get_terminfo function checks for
the existence of the COLORFGBG environment variable. If this variable
exists, its value will be used to initialize the colors associated
with the default color object. Specifically, the value is assumed to
consist of a foreground color name and a background color name
separated by a semicolon. For example, if the value of COLORTERM is
lightgray;blue, the default color object will be initialized to
represent a lightgray foreground upon a blue background.
5.4.5. Lines and Alternate Character Sets
The S-Lang screen management library also includes routines for
turning on and turning off alternate character sets. This is
especially useful for drawing horizontal and vertical lines.
void SLsmg_set_char_set (int flag); If flag is non-zero, subsequent
write functions will use characters from the alternate character set.
If flag is zero, the default, or, ordinary character set will be used.
void SLsmg_draw_hline (int len); Draw a horizontal line from the
current position to the column that is len characters to the right.
void SLsmg_draw_vline (int len); Draw a horizontal line from the
current position to the row that is len rows below.
void SLsmg_draw_box (int r, int c, int dr, int dc); Draw a box whose
upper right corner is at row r and column c. The box spans dr rows
and dc columns. The current position will be left at row r and column
c.
5.4.6. Miscellaneous Functions
void SLsmg_touch_lines (int r, int n); Mark screen rows numbered r, r
+ 1, ... r + (n - 1) as modified. When SLsmg_refresh is called, these
rows will be completely redrawn.
unsigned short SLsmg_char_at(void); Returns the character and its
attributes object number at the current cursor position. The
character itself occupies the lower byte and the object attributes
number forms the upper byte. The object returned by this function
call should not be written back out via any of the functions that
write characters or character strings.
5.5. Variables
The following S-Lang global variables are used by the SLsmg interface.
Some of these have been previously discussed.
int SLtt_Screen_Rows; int SLtt_Screen_Cols; The number of rows and
columns of the physical display. If either of these numbers changes,
the functions SLsmg_reset_smg and SLsmg_init_smg should be called
again so that the SLsmg routines can re-adjust to the new size.
int SLsmg_Tab_Width; Set this variable to the tab width that will be
used when expanding tab characters. The default is 8.
int SLsmg_Display_Eight_Bit This variable determines how characters
with the high bit set are to be output. Specifically, a character
with the high bit set with a value greater than or equal to this value
is output as is; otherwise, it will be output in a 7-bit
representation. The default value for this variable is 128 for MSDOS
and 160 for other systems (ISO-Latin).
int SLtt_Use_Ansi_Colors; If this value is non-zero, the terminal is
assumed to support ANSI colors otherwise it is assumed to be
monochrome. The default is 0.
int SLtt_Term_Cannot_Scroll; If this value is zero, the SLsmg will
attempt to scroll the physical display to optimize the update. If it
is non-zero, the screen management routines will not perform this
optimization. For some applications, this variable should be set to
zero. The default value is set by the SLtt_get_terminfo function.
5.6. Hints for using SLsmg
This section discusses some general design issues that one must face
when writing an application that requires some sort of screen
management.
6. Signal Functions
Almost all non-trivial programs must worry about signals. This is
especially true for programs that use the S-Lang terminal input/output
and screen management routines. Unfortunately, there is no fixed way
to handle signals; otherwise, the Unix kernel would take care of all
issues regarding signals and the application programmer would never
have to worry about them. For this reason, none of the routines in
the S-Lang library catch signals; however, some of the routines block
the delivery of signals during crucial moments. It is up to the
application programmer to install handlers for the various signals of
interest.
For the interpreter, the most important signal to worry about is
SIGINT. This signal is usually generated when the user presses Ctrl-C
at the keyboard. The interpreter checks the value of the SLang_Error
variable to determine whether or not it should abort the interpreting
process and return control back to the application. This means that
if SIGINT is to be used to abort the interpreter, a signal handler for
SIGINT should be installed. The handler should set the value of
SLang_Error to SL_USER_BREAK.
Applications that use the tty getkey routines or the screen management
routines must worry about about signals such as:
SIGINT interrupt
SIGTSTP stop
SIGQUIT quit
SIGTTOU background write
SIGTTIN background read
SIGWINCH window resize
It is important that handlers be established for these signals while
the either the SLsmg routines or the getkey routines are initialized.
The SLang_init_tty, SLang_reset_tty, SLsmg_init_smg, and
SLsmg_reset_smg functions block these signals from occuring while they
are being called.
Since a signal can be delivered at any time, it is important for the
signal handler to call only functions that can be called from a signal
handler. This usually means that such function must be re-entrant. In
particular, the SLsmg routines are not re-entrant; hence, they should
not be called when a signal is being processed unless the application
can ensure that the signal was not delivered while an SLsmg function
was called. This statement applies to many other functions such as
malloc, or, more generally, any function that calls malloc. The
upshot is that the signal handler should not attempt to do too much
except set a global variable for the application to look at while not
in a signal handler.
The S-Lang library provides two functions for blocking and unblocking
the above signals:
int SLsig_block_signals (void);
int SLsig_unblock_signals (void);
It should be noted that for every call to SLsig_block_signals, a cor-
responding call should be made to SLsig_unblock_signals, e.g.,
void update_screen ()
{
SLsig_block_signals ();
/* Call SLsmg functions */
.
.
SLsig_unblock_signals ();
}
See demo/pager.c for examples.
7. Searching Functions
The S-Lang library incorporates two types of searches: Regular
expression pattern matching and ordinary searching.
7.1. Regular Expressions
!!! No documentation available yet !!!
7.2. Simple Searches
The routines for ordinary searching are defined in the slsearch.c
file. To use these routines, simply include "slang.h" in your program
and simply call the appropriate routines.
The searches can go in either a forward or backward direction and can
either be case or case insensitive. The region that is searched may
contain null characters (ASCII 0) however, the search string cannot in
the current implementation. In addition the length of the string to
be found is currently limited to 256 characters.
Before searching, the function SLsearch_init must first be called to
`preprocess' the search string.
7.3. Initialization
The function SLsearch_init must be called before a search can take
place. Its prototype is:
int SLsearch_init (char *key, int dir, int case_sens, SLsearch_Type *st);
Here key is the string to be searched for. dir specifies the direc-
tion of the search: a value greater than zero is used for searching
forward and a value less than zero is used for searching backward.
The parameter case_sens specifies whether the search is case sensitive
or not. A non-zero value indicates that case is important. st is a
pointer to a structure of type SLsearch_Type defined in "slang.h".
This structure is initialized by this routine and must be passed to
SLsearch when the search is actually performed.
This routine returns the length of the string to be searched for.
7.4. SLsearch
Prototype: unsigned char *SLsearch (unsigned char *pmin,
unsigned char *pmax,
SLsearch_Type *st);
This function performs the search defined by a previous call to
SLsearch_init over a region specified by the pointers pmin and pmax.
It returns a pointer to the start of the match if successful or it
will return NULL if a match was not found.
H. Copyright
The S-Lang library is distributed under two copyrights: the GNU Genral
Public License, and the Artistic License. Any program that uses the
interpreter must adhere to rules of one of these licenses.
H.1. The GNU Public License
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
675 Mass Ave, Cambridge, MA 02139, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your freedom
to share and change it. By contrast, the GNU General Public License
is intended to guarantee your freedom to share and change free soft-
ware--to make sure the software is free for all its users. This Gen-
eral Public License applies to most of the Free Software Foundation's
software and to any other program whose authors commit to using it.
(Some other Free Software Foundation software is covered by the GNU
Library General Public License instead.) You can apply it to your
programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
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To protect your rights, we need to make restrictions that forbid
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These restrictions translate to certain responsibilities for you if
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For example, if you distribute copies of such a program, whether
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We protect your rights with two steps: (1) copyright the software, and
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The precise terms and conditions for copying, distribution and
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GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains a
notice placed by the copyright holder saying it may be distributed
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that is to say, a work containing the Program or a portion of it,
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the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
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is covered only if its contents constitute a work based on the Program
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1. You may copy and distribute verbatim copies of the Program's source
code as you receive it, in any medium, provided that you conspicuously
and appropriately publish on each copy an appropriate copyright notice
and disclaimer of warranty; keep intact all the notices that refer to
this License and to the absence of any warranty; and give any other
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You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a
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2. You may modify your copy or copies of the Program or any portion of
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when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
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the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If identi-
fiable sections of that work are not derived from the Program, and can
be reasonably considered independent and separate works in themselves,
then this License, and its terms, do not apply to those sections when
you distribute them as separate works. But when you distribute the
same sections as part of a whole which is a work based on the Program,
the distribution of the whole must be on the terms of this License,
whose permissions for other licensees extend to the entire whole, and
thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
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collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
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WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
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END OF TERMS AND CONDITIONS
Appendix: How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these
terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) 19yy <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
Also add information on how to contact you by electronic and paper
mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) 19yy name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appro-
priate parts of the General Public License. Of course, the commands
you use may be called something other than `show w' and `show c'; they
could even be mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or
your school, if any, to sign a "copyright disclaimer" for the program,
if necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library,
you may consider it more useful to permit linking proprietary applica-
tions with the library. If this is what you want to do, use the GNU
Library General Public License instead of this License.
H.2. The Artistic License
The "Artistic License"
Preamble
The intent of this document is to state the conditions under which a
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do not represent such an executable image as a Standard Version of
this Package.
7. C subroutines (or comparably compiled subroutines in other
languages) supplied by you and linked into this Package in order to
emulate subroutines and variables of the language defined by this
Package shall not be considered part of this Package, but are the
equivalent of input as in Paragraph 6, provided these subroutines do
not change the language in any way that would cause it to fail the
regression tests for the language.
8. Aggregation of this Package with a commercial distribution is
always permitted provided that the use of this Package is embedded;
that is, when no overt attempt is made to make this Package's
interfaces visible to the end user of the commercial distribution.
Such use shall not be construed as a distribution of this Package.
9. The name of the Copyright Holder may not be used to endorse or
promote products derived from this software without specific prior
written permission.
10. THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
Table of Contents
1. Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.1. A Brief History of S-Lang . . . . . . . . . . . . . . . . . . 4
1.2. Acknowledgements . . . . . . . . . . . . . . . . . . . . . . 4
2. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . 6
3. Interpreter Interface . . . . . . . . . . . . . . . . . . . . . 7
3.1. Embedding the Interpreter . . . . . . . . . . . . . . . . . . 7
3.2. Calling the Interpreter . . . . . . . . . . . . . . . . . . . 8
3.3. Intrinsic Functions . . . . . . . . . . . . . . . . . . . . . 8
3.3.1. Restrictions on Intrinsic Functions . . . . . . . . . . . . 9
3.3.2. Adding a New Intrinsic . . . . . . . . . . . . . . . . . . 10
3.3.3. More Complicated Intrinsics . . . . . . . . . . . . . . . . 11
3.4. Intrinsic Variables . . . . . . . . . . . . . . . . . . . . . 13
3.5. Aggregate Data Objects . . . . . . . . . . . . . . . . . . . 15
3.5.1. Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . 16
3.5.2. Structures . . . . . . . . . . . . . . . . . . . . . . . . 18
3.5.2.1. Interpreter Structures . . . . . . . . . . . . . . . . . 18
3.5.2.2. Intrinsic Structures . . . . . . . . . . . . . . . . . . 19
4. Keyboard Interface . . . . . . . . . . . . . . . . . . . . . . 22
4.1. Initializing the Keyboard Interface . . . . . . . . . . . . . 22
4.2. Resetting the Keyboard Interface . . . . . . . . . . . . . . 23
4.3. Initializing the SLkp Routines . . . . . . . . . . . . . . . 23
4.4. Setting the Interrupt Handler . . . . . . . . . . . . . . . . 24
4.5. Reading Keyboard Input with SLang_getkey . . . . . . . . . . 25
4.6. Reading Keyboard Input with SLkp_getkey . . . . . . . . . . . 26
4.7. Buffering Input . . . . . . . . . . . . . . . . . . . . . . . 27
4.8. Global Variables . . . . . . . . . . . . . . . . . . . . . . 28
5. Screen Management . . . . . . . . . . . . . . . . . . . . . . . 29
5.1. Initialization . . . . . . . . . . . . . . . . . . . . . . . 29
5.2. Resetting SLsmg . . . . . . . . . . . . . . . . . . . . . . . 29
5.3. Handling Screen Resize Events . . . . . . . . . . . . . . . . 30
5.4. SLsmg Functions . . . . . . . . . . . . . . . . . . . . . . . 31
5.4.1. Positioning the cursor . . . . . . . . . . . . . . . . . . 31
5.4.2. Writing to the Display . . . . . . . . . . . . . . . . . . 32
5.4.3. Erasing the Display . . . . . . . . . . . . . . . . . . . . 33
5.4.4. Setting Character Attributes . . . . . . . . . . . . . . . 33
5.4.5. Lines and Alternate Character Sets . . . . . . . . . . . . 35
5.4.6. Miscellaneous Functions . . . . . . . . . . . . . . . . . . 35
5.5. Variables . . . . . . . . . . . . . . . . . . . . . . . . . . 36
5.6. Hints for using SLsmg . . . . . . . . . . . . . . . . . . . . 36
6. Signal Functions . . . . . . . . . . . . . . . . . . . . . . . 37
7. Searching Functions . . . . . . . . . . . . . . . . . . . . . . 39
7.1. Regular Expressions . . . . . . . . . . . . . . . . . . . . . 39
7.2. Simple Searches . . . . . . . . . . . . . . . . . . . . . . . 39
7.3. Initialization . . . . . . . . . . . . . . . . . . . . . . . 39
7.4. SLsearch . . . . . . . . . . . . . . . . . . . . . . . . . . 39
H. Copyright . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
H.1. The GNU Public License . . . . . . . . . . . . . . . . . . . 41
H.2. The Artistic License . . . . . . . . . . . . . . . . . . . . 47
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