blob: 1123c54709696e373ff339a27cb7584ad7fa5fc5 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
|
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <SDL.h>
#include <SDL_framerate.h>
#include <lo/lo.h>
#include "osc_graphics.h"
#include "osc_server.h"
#include "layer.h"
#include "layer_box.h"
#include "layer_image.h"
#include "layer_video.h"
/*
* Default values
*/
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define FRAMERATE 20 /* Hz */
#define PORT "7770"
/*
* Declarations
*/
SDL_Surface *screen;
OSCServer osc_server(PORT);
LayerList layers;
int config_dump_osc = 0;
static inline void
sdl_process_events(void)
{
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_F11:
if (!SDL_WM_ToggleFullScreen(screen)) {
SDL_ERROR("SDL_WM_ToggleFullScreen");
exit(EXIT_FAILURE);
}
break;
case SDLK_F10:
SDL_ShowCursor(!SDL_ShowCursor(SDL_QUERY));
break;
case SDLK_F9:
config_dump_osc ^= 1;
break;
case SDLK_ESCAPE:
exit(EXIT_SUCCESS);
default:
break;
}
break;
case SDL_QUIT:
exit(EXIT_SUCCESS);
default:
break;
}
}
}
#define REGISTER_LAYER(CLASS) \
osc_server.register_layer(CLASS::ctor_info.name, \
CLASS::ctor_info.types, \
CLASS::ctor_osc)
int
main(int argc, char **argv)
{
FPSmanager fpsm;
if (SDL_Init(SDL_INIT_VIDEO)) {
SDL_ERROR("SDL_Init");
return EXIT_FAILURE;
}
atexit(SDL_Quit);
SDL_WM_SetCaption("OSC Graphics", NULL);
screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 32,
SDL_HWSURFACE | SDL_DOUBLEBUF);
if (screen == NULL) {
SDL_ERROR("SDL_SetVideoMode");
return EXIT_FAILURE;
}
REGISTER_LAYER(LayerImage);
REGISTER_LAYER(LayerVideo);
REGISTER_LAYER(LayerBox);
osc_server.start();
SDL_initFramerate(&fpsm);
SDL_setFramerate(&fpsm, FRAMERATE);
for (;;) {
sdl_process_events();
layers.render(screen);
SDL_Flip(screen);
SDL_framerateDelay(&fpsm);
}
/* never reached */
return EXIT_FAILURE;
}
|