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#ifndef __RECORDER_H
#define __RECORDER_H
#include <SDL.h>
#include <SDL_thread.h>
#include <SDL/SDL_ffmpeg.h>
#include "osc_graphics.h"
class Recorder {
SDL_ffmpegFile *file;
SDL_mutex *mutex;
inline void
lock()
{
SDL_LockMutex(mutex);
}
inline void
unlock()
{
SDL_UnlockMutex(mutex);
}
public:
Recorder() : file(NULL), mutex(SDL_CreateMutex()) {}
~Recorder();
void register_methods();
void start(const char *filename);
void stop();
void record(SDL_Surface *surf);
};
#endif
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