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include $(TOPDIR)/rules.mk
PKG_NAME:=libphysfs
PKG_VERSION:=2.0.0
PKG_RELEASE:=1
#PKG_SOURCE:=$(PKG_NAME)-$(PKG_VERSION).tar.gz
PKG_SOURCE:=physfs-2.0.0.tar.gz
PKG_SOURCE_URL:=http://icculus.org/physfs/downloads/
PKG_MD5SUM:=cfc53e0c193914c9c5ab522e58737373
PKG_CAT:=zcat
PKG_BUILD_DIR:=$(BUILD_DIR)/physfs-$(PKG_VERSION)
include $(INCLUDE_DIR)/package.mk
define Package/libphysfs
SECTION:=games
CATEGORY:=Games
TITLE:=PhysicsFS
URL:=http://icculus.org/physfs/
endef
define Package/libphysfs/description
PhysicsFS is a library to provide abstract access to various archives.
endef
define Build/Configure
(cd $(PKG_BUILD_DIR);\
IN_OPENWRT=1 \
AR="$(TARGET_CROSS)ar" \
AS="$(TARGET_CC) -c $(TARGET_CFLAGS)" \
LD="$(TARGET_CROSS)ld" \
NM="$(TARGET_CROSS)nm" \
CC="$(TARGET_CC)" \
GCC="$(TARGET_CC)" \
CXX="$(TARGET_CROSS)g++" \
RANLIB="$(TARGET_CROSS)ranlib" \
STRIP="$(TARGET_CROSS)strip" \
OBJCOPY="$(TARGET_CROSS)objcopy" \
OBJDUMP="$(TARGET_CROSS)objdump" \
TARGET_CPPFLAGS="$(TARGET_CPPFLAGS)" \
TARGET_CFLAGS="$(TARGET_CFLAGS)" \
TARGET_LDFLAGS="$(TARGET_LDFLAGS)" \
cmake .);$
$(call Build/Compile/Default)$
endef
define Build/Compile
$(MAKE) -C $(PKG_BUILD_DIR) \
DESTDIR="$(PKG_INSTALL_DIR)" \
all install
endef
define Build/InstallDev
mkdir -p $(1)/usr/include
$(CP) $(PKG_INSTALL_DIR)/usr/local/include/physfs.h $(1)/usr/include/
mkdir -p $(1)/usr/lib
$(CP) $(PKG_INSTALL_DIR)/usr/local/lib/libphysfs.so* $(1)/usr/lib/
endef
define Package/libphysfs/install
$(INSTALL_DIR) $(1)/usr/lib
$(CP) $(PKG_BUILD_DIR)/libphysfs.so* $(1)/usr/lib/
endef
$(eval $(call BuildPackage,libphysfs))
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