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authornyamatongwe <devnull@localhost>2012-01-24 11:03:47 +1100
committernyamatongwe <devnull@localhost>2012-01-24 11:03:47 +1100
commit4d61727e6a97dbe2197d1cbf7e925d32db064c78 (patch)
tree2b84aec5435eb64b74d9a85dfbf9612226bbbabd
parent00f59a2530a85f2da6cfed6245b270fe8e9ae7ab (diff)
downloadscintilla-mirror-4d61727e6a97dbe2197d1cbf7e925d32db064c78.tar.gz
Mentioned difference between buffered and unbuffered Direct2D.
-rw-r--r--doc/ScintillaDoc.html4
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/ScintillaDoc.html b/doc/ScintillaDoc.html
index 242f3788d..2e8406ba6 100644
--- a/doc/ScintillaDoc.html
+++ b/doc/ScintillaDoc.html
@@ -79,7 +79,7 @@
<h1>Scintilla Documentation</h1>
- <p>Last edited 4/December/2011 NH</p>
+ <p>Last edited 24/January/2012 NH</p>
<p>There is <a class="jump" href="Design.html">an overview of the internal design of
Scintilla</a>.<br />
@@ -3065,6 +3065,8 @@ struct Sci_TextToFind {
On most platforms, the only choice is <code>SC_TECHNOLOGY_DEFAULT</code> (0).
On Windows Vista or later, <code>SC_TECHNOLOGY_DIRECTWRITE</code> (1)
can be chosen to use the Direct2D and DirectWrite APIs for higher quality antialiased drawing.</p>
+ <p>Since Direct2D buffers drawing, Scintilla's buffering should be turned off with
+ <code>SCI_SETBUFFEREDDRAW(0);</code>. This causes DirectWrite to use better quality antialiasing.</p>
<p><b id="SCI_SETFONTQUALITY">SCI_SETFONTQUALITY(int fontQuality)</b><br />
<b id="SCI_GETFONTQUALITY">SCI_GETFONTQUALITY</b><br />