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authorNeil <nyamatongwe@gmail.com>2014-01-24 13:59:21 +1100
committerNeil <nyamatongwe@gmail.com>2014-01-24 13:59:21 +1100
commit931f456ac8e11250cd64f0330cae42fb2b710f88 (patch)
tree02cc3dbddef22227741cb434dde5d10941a20488
parenta7965fc2cb54ac8f8b754b838a468689f46ece93 (diff)
downloadscintilla-mirror-931f456ac8e11250cd64f0330cae42fb2b710f88.tar.gz
Make RoundedRectangle with Direct2D have similar shape to GDI with 4 pixel
radius corners.
-rw-r--r--win32/PlatWin.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/win32/PlatWin.cxx b/win32/PlatWin.cxx
index ead2d679b..f2a0747c6 100644
--- a/win32/PlatWin.cxx
+++ b/win32/PlatWin.cxx
@@ -1484,13 +1484,13 @@ void SurfaceD2D::RoundedRectangle(PRectangle rc, ColourDesired fore, ColourDesir
if (pRenderTarget) {
D2D1_ROUNDED_RECT roundedRectFill = {
D2D1::RectF(rc.left+1.0, rc.top+1.0, rc.right-1.0, rc.bottom-1.0),
- 8, 8};
+ 4, 4};
D2DPenColour(back);
pRenderTarget->FillRoundedRectangle(roundedRectFill, pBrush);
D2D1_ROUNDED_RECT roundedRect = {
D2D1::RectF(rc.left + 0.5, rc.top+0.5, rc.right - 0.5, rc.bottom-0.5),
- 8, 8};
+ 4, 4};
D2DPenColour(fore);
pRenderTarget->DrawRoundedRectangle(roundedRect, pBrush);
}