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author | nyamatongwe <unknown> | 2012-01-24 11:03:47 +1100 |
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committer | nyamatongwe <unknown> | 2012-01-24 11:03:47 +1100 |
commit | cf4bf9a4e9d5e6d8816b9814b5e9a30c9dbbd555 (patch) | |
tree | 52438ea7ca9dc51fdbc7599c31f1088e6634893f | |
parent | 4e36fb71bdc86ed5d090dfddfb6e0161e5cf7511 (diff) | |
download | scintilla-mirror-cf4bf9a4e9d5e6d8816b9814b5e9a30c9dbbd555.tar.gz |
Mentioned difference between buffered and unbuffered Direct2D.
-rw-r--r-- | doc/ScintillaDoc.html | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/ScintillaDoc.html b/doc/ScintillaDoc.html index 242f3788d..2e8406ba6 100644 --- a/doc/ScintillaDoc.html +++ b/doc/ScintillaDoc.html @@ -79,7 +79,7 @@ <h1>Scintilla Documentation</h1> - <p>Last edited 4/December/2011 NH</p> + <p>Last edited 24/January/2012 NH</p> <p>There is <a class="jump" href="Design.html">an overview of the internal design of Scintilla</a>.<br /> @@ -3065,6 +3065,8 @@ struct Sci_TextToFind { On most platforms, the only choice is <code>SC_TECHNOLOGY_DEFAULT</code> (0). On Windows Vista or later, <code>SC_TECHNOLOGY_DIRECTWRITE</code> (1) can be chosen to use the Direct2D and DirectWrite APIs for higher quality antialiased drawing.</p> + <p>Since Direct2D buffers drawing, Scintilla's buffering should be turned off with + <code>SCI_SETBUFFEREDDRAW(0);</code>. This causes DirectWrite to use better quality antialiasing.</p> <p><b id="SCI_SETFONTQUALITY">SCI_SETFONTQUALITY(int fontQuality)</b><br /> <b id="SCI_GETFONTQUALITY">SCI_GETFONTQUALITY</b><br /> |