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author | Neil <nyamatongwe@gmail.com> | 2021-03-19 15:44:55 +1100 |
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committer | Neil <nyamatongwe@gmail.com> | 2021-03-19 15:44:55 +1100 |
commit | 09534ab81f72ce766c8d13ea13216dd589d41a1c (patch) | |
tree | 2bb190bb18294936a55b1e2c6e70961f22268968 /cocoa/PlatCocoa.mm | |
parent | dd9ae27be2d1b983638337f24685e6458360dfa3 (diff) | |
download | scintilla-mirror-09534ab81f72ce766c8d13ea13216dd589d41a1c.tar.gz |
Add an explicit FlushDrawing method to Surface that should be called after
completing a bitmap. Currently only has a real implementation on Direct2D.
Avoiding implicit flushes inside Copy and FillRectangle produced a 23% speed
improvement on files with about 1 indentation guide per line as the drawing
pipeline was being flushed for each indentation guide.
Diffstat (limited to 'cocoa/PlatCocoa.mm')
-rw-r--r-- | cocoa/PlatCocoa.mm | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/cocoa/PlatCocoa.mm b/cocoa/PlatCocoa.mm index f5f69608e..2e3ab2d57 100644 --- a/cocoa/PlatCocoa.mm +++ b/cocoa/PlatCocoa.mm @@ -1294,6 +1294,9 @@ void SurfaceImpl::SetDBCSMode(int codePage_) { void SurfaceImpl::SetBidiR2L(bool) { } +void SurfaceImpl::FlushDrawing() { +} + std::unique_ptr<Surface> Surface::Allocate(int) { return std::make_unique<SurfaceImpl>(); } |