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authornyamatongwe <nyamatongwe@gmail.com>2012-01-25 08:09:18 +1100
committernyamatongwe <nyamatongwe@gmail.com>2012-01-25 08:09:18 +1100
commit30cdf71d4f77e44ba5b0819c68627aa1b9784660 (patch)
treed0d99eab4aa4608de24090bb3dd39cc4d316386b /doc/ScintillaDoc.html
parentdacba5325f28125a993c27147d3de8ed97345aea (diff)
parent20b4ee4d3902fa21680b3117ca25bc55280fe24c (diff)
downloadscintilla-mirror-30cdf71d4f77e44ba5b0819c68627aa1b9784660.tar.gz
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@@ -79,7 +79,7 @@
<h1>Scintilla Documentation</h1>
- <p>Last edited 4/December/2011 NH</p>
+ <p>Last edited 24/January/2012 NH</p>
<p>There is <a class="jump" href="Design.html">an overview of the internal design of
Scintilla</a>.<br />
@@ -3065,6 +3065,8 @@ struct Sci_TextToFind {
On most platforms, the only choice is <code>SC_TECHNOLOGY_DEFAULT</code> (0).
On Windows Vista or later, <code>SC_TECHNOLOGY_DIRECTWRITE</code> (1)
can be chosen to use the Direct2D and DirectWrite APIs for higher quality antialiased drawing.</p>
+ <p>Since Direct2D buffers drawing, Scintilla's buffering should be turned off with
+ <code>SCI_SETBUFFEREDDRAW(0);</code>. This causes DirectWrite to use better quality antialiasing.</p>
<p><b id="SCI_SETFONTQUALITY">SCI_SETFONTQUALITY(int fontQuality)</b><br />
<b id="SCI_GETFONTQUALITY">SCI_GETFONTQUALITY</b><br />