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authorMarko Njezic <unknown>2012-02-29 21:22:42 +0100
committerMarko Njezic <unknown>2012-02-29 21:22:42 +0100
commit3d91a7fa83e29989ac81764e5c0793bc1960305c (patch)
tree4c7bda2f2780a94ef0b9a56bf341809fba1b2f9f /doc/ScintillaDoc.html
parent397ffefa04cf7cdcbccec17512f3ac867d75707b (diff)
downloadscintilla-mirror-3d91a7fa83e29989ac81764e5c0793bc1960305c.tar.gz
Bug #3495791. Create auxiliary surfaces on Direct2D without alpha channel, as
no underlying code expects them to be transparent. This will make text drawing use the same anti-aliasing mode no matter if using buffered mode or not.
Diffstat (limited to 'doc/ScintillaDoc.html')
-rw-r--r--doc/ScintillaDoc.html6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/ScintillaDoc.html b/doc/ScintillaDoc.html
index 2e8406ba6..b87650526 100644
--- a/doc/ScintillaDoc.html
+++ b/doc/ScintillaDoc.html
@@ -3064,9 +3064,9 @@ struct Sci_TextToFind {
The technology property allows choosing between different drawing APIs and options.
On most platforms, the only choice is <code>SC_TECHNOLOGY_DEFAULT</code> (0).
On Windows Vista or later, <code>SC_TECHNOLOGY_DIRECTWRITE</code> (1)
- can be chosen to use the Direct2D and DirectWrite APIs for higher quality antialiased drawing.</p>
- <p>Since Direct2D buffers drawing, Scintilla's buffering should be turned off with
- <code>SCI_SETBUFFEREDDRAW(0);</code>. This causes DirectWrite to use better quality antialiasing.</p>
+ can be chosen to use the Direct2D and DirectWrite APIs for higher quality antialiased drawing.
+ Since Direct2D buffers drawing, Scintilla's buffering can be turned off with
+ <code>SCI_SETBUFFEREDDRAW(0)</code>.</p>
<p><b id="SCI_SETFONTQUALITY">SCI_SETFONTQUALITY(int fontQuality)</b><br />
<b id="SCI_GETFONTQUALITY">SCI_GETFONTQUALITY</b><br />