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authorMarko Njezic <devnull@localhost>2012-02-29 21:22:42 +0100
committerMarko Njezic <devnull@localhost>2012-02-29 21:22:42 +0100
commite798128a9eb6c658b2847bdaaa6fd8c1bdc058b8 (patch)
tree8a7e345f6ae12de351825ea3acebce64d9c3eb56 /doc/ScintillaDoc.html
parent561f9dd9812431fe069de171a65779ae7c30fc88 (diff)
downloadscintilla-mirror-e798128a9eb6c658b2847bdaaa6fd8c1bdc058b8.tar.gz
Bug #3495791. Create auxiliary surfaces on Direct2D without alpha channel, as
no underlying code expects them to be transparent. This will make text drawing use the same anti-aliasing mode no matter if using buffered mode or not.
Diffstat (limited to 'doc/ScintillaDoc.html')
-rw-r--r--doc/ScintillaDoc.html6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/ScintillaDoc.html b/doc/ScintillaDoc.html
index 2e8406ba6..b87650526 100644
--- a/doc/ScintillaDoc.html
+++ b/doc/ScintillaDoc.html
@@ -3064,9 +3064,9 @@ struct Sci_TextToFind {
The technology property allows choosing between different drawing APIs and options.
On most platforms, the only choice is <code>SC_TECHNOLOGY_DEFAULT</code> (0).
On Windows Vista or later, <code>SC_TECHNOLOGY_DIRECTWRITE</code> (1)
- can be chosen to use the Direct2D and DirectWrite APIs for higher quality antialiased drawing.</p>
- <p>Since Direct2D buffers drawing, Scintilla's buffering should be turned off with
- <code>SCI_SETBUFFEREDDRAW(0);</code>. This causes DirectWrite to use better quality antialiasing.</p>
+ can be chosen to use the Direct2D and DirectWrite APIs for higher quality antialiased drawing.
+ Since Direct2D buffers drawing, Scintilla's buffering can be turned off with
+ <code>SCI_SETBUFFEREDDRAW(0)</code>.</p>
<p><b id="SCI_SETFONTQUALITY">SCI_SETFONTQUALITY(int fontQuality)</b><br />
<b id="SCI_GETFONTQUALITY">SCI_GETFONTQUALITY</b><br />