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| author | Neil <nyamatongwe@gmail.com> | 2018-03-08 18:22:00 +1100 |
|---|---|---|
| committer | Neil <nyamatongwe@gmail.com> | 2018-03-08 18:22:00 +1100 |
| commit | e77027687d205f0f6059bbb93a79395afc460234 (patch) | |
| tree | d31a45cf2242a3ef69f346bcf85988165ad443f9 /doc | |
| parent | 5a029aacc6ec8b36949469024a891f0d0fced21e (diff) | |
| download | scintilla-mirror-e77027687d205f0f6059bbb93a79395afc460234.tar.gz | |
Create static library libscintilla.a or libscintilla.lib on Windows.
Stop creating Lexers.a static library.
Harmonize make files.
Diffstat (limited to 'doc')
| -rw-r--r-- | doc/ScintillaDoc.html | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/doc/ScintillaDoc.html b/doc/ScintillaDoc.html index f9bc4259e..633508035 100644 --- a/doc/ScintillaDoc.html +++ b/doc/ScintillaDoc.html @@ -8285,8 +8285,8 @@ EM_SETTARGETDEVICE <p>To build Scintilla or SciTE, see the README file present in both the Scintilla and SciTE directories. - The compiler must support C++14. - For Windows, GCC 7.1 or Microsoft Visual C++ 2017 can be used + The compiler must support C++17. + For Windows, GCC 7.1 or Microsoft Visual C++ 2017.5 can be used for building. For GTK+, GCC 7.1 or newer should be used. GTK+ 2.24 and 3.x are supported with glib 2.22+. The version of GTK+ installed should be detected automatically. When both GTK+ 2 and GTK+ 3 are present, building for GTK+ 3.x requires defining GTK3 @@ -8295,7 +8295,8 @@ EM_SETTARGETDEVICE <h3>Static linking</h3> <p>On Windows, Scintilla is normally used as a dynamic library as a .DLL file. If you want to - link Scintilla directly into your application .EXE or .DLL file, then the + link Scintilla directly into your application .EXE or .DLL file, then you can link to the static library + bin/libscintilla.lib (or .a if using GCC) and call <code>Scintilla_RegisterClasses</code>. Otherwise, if using an IDE or other build system, then the <code>STATIC_BUILD</code> preprocessor symbol should be defined and <code>Scintilla_RegisterClasses</code> called. <code>STATIC_BUILD</code> prevents compiling the <code>DllMain</code> function which will conflict with any <code>DllMain</code> defined in your |
