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authorNeil <nyamatongwe@gmail.com>2021-03-19 15:44:55 +1100
committerNeil <nyamatongwe@gmail.com>2021-03-19 15:44:55 +1100
commit09534ab81f72ce766c8d13ea13216dd589d41a1c (patch)
tree2bb190bb18294936a55b1e2c6e70961f22268968 /qt/ScintillaEditBase/PlatQt.cpp
parentdd9ae27be2d1b983638337f24685e6458360dfa3 (diff)
downloadscintilla-mirror-09534ab81f72ce766c8d13ea13216dd589d41a1c.tar.gz
Add an explicit FlushDrawing method to Surface that should be called after
completing a bitmap. Currently only has a real implementation on Direct2D. Avoiding implicit flushes inside Copy and FillRectangle produced a 23% speed improvement on files with about 1 indentation guide per line as the drawing pipeline was being flushed for each indentation guide.
Diffstat (limited to 'qt/ScintillaEditBase/PlatQt.cpp')
-rw-r--r--qt/ScintillaEditBase/PlatQt.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/qt/ScintillaEditBase/PlatQt.cpp b/qt/ScintillaEditBase/PlatQt.cpp
index ce6f0313b..6a26d47c4 100644
--- a/qt/ScintillaEditBase/PlatQt.cpp
+++ b/qt/ScintillaEditBase/PlatQt.cpp
@@ -612,6 +612,10 @@ void SurfaceImpl::SetBidiR2L(bool)
{
}
+void SurfaceImpl::FlushDrawing()
+{
+}
+
QPaintDevice *SurfaceImpl::GetPaintDevice()
{
return device;