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author | Neil <nyamatongwe@gmail.com> | 2021-03-19 15:44:55 +1100 |
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committer | Neil <nyamatongwe@gmail.com> | 2021-03-19 15:44:55 +1100 |
commit | 09534ab81f72ce766c8d13ea13216dd589d41a1c (patch) | |
tree | 2bb190bb18294936a55b1e2c6e70961f22268968 /src/Editor.cxx | |
parent | dd9ae27be2d1b983638337f24685e6458360dfa3 (diff) | |
download | scintilla-mirror-09534ab81f72ce766c8d13ea13216dd589d41a1c.tar.gz |
Add an explicit FlushDrawing method to Surface that should be called after
completing a bitmap. Currently only has a real implementation on Direct2D.
Avoiding implicit flushes inside Copy and FillRectangle produced a 23% speed
improvement on files with about 1 indentation guide per line as the drawing
pipeline was being flushed for each indentation guide.
Diffstat (limited to 'src/Editor.cxx')
-rw-r--r-- | src/Editor.cxx | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Editor.cxx b/src/Editor.cxx index c0a0135e1..15936e150 100644 --- a/src/Editor.cxx +++ b/src/Editor.cxx @@ -1713,6 +1713,7 @@ void Editor::PaintSelMargin(Surface *surfaceWindow, const PRectangle &rc) { marginView.PaintMargin(surface, topLine, rc, rcMargin, *this, vs); if (view.bufferedDraw) { + marginView.pixmapSelMargin->FlushDrawing(); surfaceWindow->Copy(rcMargin, Point(rcMargin.left, rcMargin.top), *marginView.pixmapSelMargin); } } |