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authorNeil <nyamatongwe@gmail.com>2021-03-19 15:44:55 +1100
committerNeil <nyamatongwe@gmail.com>2021-03-19 15:44:55 +1100
commit09534ab81f72ce766c8d13ea13216dd589d41a1c (patch)
tree2bb190bb18294936a55b1e2c6e70961f22268968 /src/Editor.cxx
parentdd9ae27be2d1b983638337f24685e6458360dfa3 (diff)
downloadscintilla-mirror-09534ab81f72ce766c8d13ea13216dd589d41a1c.tar.gz
Add an explicit FlushDrawing method to Surface that should be called after
completing a bitmap. Currently only has a real implementation on Direct2D. Avoiding implicit flushes inside Copy and FillRectangle produced a 23% speed improvement on files with about 1 indentation guide per line as the drawing pipeline was being flushed for each indentation guide.
Diffstat (limited to 'src/Editor.cxx')
-rw-r--r--src/Editor.cxx1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Editor.cxx b/src/Editor.cxx
index c0a0135e1..15936e150 100644
--- a/src/Editor.cxx
+++ b/src/Editor.cxx
@@ -1713,6 +1713,7 @@ void Editor::PaintSelMargin(Surface *surfaceWindow, const PRectangle &rc) {
marginView.PaintMargin(surface, topLine, rc, rcMargin, *this, vs);
if (view.bufferedDraw) {
+ marginView.pixmapSelMargin->FlushDrawing();
surfaceWindow->Copy(rcMargin, Point(rcMargin.left, rcMargin.top), *marginView.pixmapSelMargin);
}
}