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authornyamatongwe <nyamatongwe@gmail.com>2013-03-13 10:21:33 +1100
committernyamatongwe <nyamatongwe@gmail.com>2013-03-13 10:21:33 +1100
commit3ee697fc002bd2ac942ce40b32e317f431974b46 (patch)
treea65eb47622ac39953c58f937f291f3bb3830df1f /src/Editor.h
parent12e6f6374e791c61e778994475d224054aa01520 (diff)
downloadscintilla-mirror-3ee697fc002bd2ac942ce40b32e317f431974b46.tar.gz
Implement high-priority idle work on Cocoa to avoid abandoning paints in some situations.
Rename IdleStyling to IdleWork.
Diffstat (limited to 'src/Editor.h')
-rw-r--r--src/Editor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Editor.h b/src/Editor.h
index bc7babb13..bf3e26d92 100644
--- a/src/Editor.h
+++ b/src/Editor.h
@@ -540,7 +540,7 @@ protected: // ScintillaBase subclass needs access to much of Editor
int PositionAfterArea(PRectangle rcArea);
void StyleToPositionInView(Position pos);
- void IdleStyling();
+ virtual void IdleWork();
virtual void QueueIdleWork(WorkNeeded::workItems items, int upTo=0);
virtual bool PaintContains(PRectangle rc);