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authorNeil <nyamatongwe@gmail.com>2021-03-20 16:25:35 +1100
committerNeil <nyamatongwe@gmail.com>2021-03-20 16:25:35 +1100
commit434ea41aa400557964d73867008cfa8b1f64d8c4 (patch)
tree7a6981a28f521391a97cdbd4224fd81b2035bf24 /src/Editor.h
parent3d45c4bf974b6fdcce9712bbd3f0071a9618b89f (diff)
downloadscintilla-mirror-434ea41aa400557964d73867008cfa8b1f64d8c4.tar.gz
Use Surface::AllocatePixMap instead of changing an existing surface with
InitPixMap. Changed DropGraphics from releasing surfaces to deleting them. This simplifies code and the added cost of allocating a new Surface is small.
Diffstat (limited to 'src/Editor.h')
-rw-r--r--src/Editor.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/Editor.h b/src/Editor.h
index fc3a84ecd..d4f997af6 100644
--- a/src/Editor.h
+++ b/src/Editor.h
@@ -284,8 +284,7 @@ protected: // ScintillaBase subclass needs access to much of Editor
void InvalidateStyleRedraw();
void RefreshStyleData();
void SetRepresentations();
- void DropGraphics(bool freeObjects) noexcept;
- void AllocateGraphics();
+ void DropGraphics() noexcept;
// The top left visible point in main window coordinates. Will be 0,0 except for
// scroll views where it will be equivalent to the current scroll position.