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authorNeil <nyamatongwe@gmail.com>2021-03-20 16:25:35 +1100
committerNeil <nyamatongwe@gmail.com>2021-03-20 16:25:35 +1100
commit434ea41aa400557964d73867008cfa8b1f64d8c4 (patch)
tree7a6981a28f521391a97cdbd4224fd81b2035bf24 /src/MarginView.h
parent3d45c4bf974b6fdcce9712bbd3f0071a9618b89f (diff)
downloadscintilla-mirror-434ea41aa400557964d73867008cfa8b1f64d8c4.tar.gz
Use Surface::AllocatePixMap instead of changing an existing surface with
InitPixMap. Changed DropGraphics from releasing surfaces to deleting them. This simplifies code and the added cost of allocating a new Surface is small.
Diffstat (limited to 'src/MarginView.h')
-rw-r--r--src/MarginView.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/MarginView.h b/src/MarginView.h
index bb1981ed8..9d74ddb5e 100644
--- a/src/MarginView.h
+++ b/src/MarginView.h
@@ -34,9 +34,8 @@ public:
MarginView() noexcept;
- void DropGraphics(bool freeObjects) noexcept;
- void AllocateGraphics(const ViewStyle &vsDraw);
- void RefreshPixMaps(Surface *surfaceWindow, WindowID wid, const ViewStyle &vsDraw);
+ void DropGraphics() noexcept;
+ void RefreshPixMaps(Surface *surfaceWindow, const ViewStyle &vsDraw);
void PaintMargin(Surface *surface, Sci::Line topLine, PRectangle rc, PRectangle rcMargin,
const EditModel &model, const ViewStyle &vs);
};