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authorNeil <nyamatongwe@gmail.com>2025-02-09 21:32:47 +1100
committerNeil <nyamatongwe@gmail.com>2025-02-09 21:32:47 +1100
commit883a12357e66c08d9519671b278fd19cb5009570 (patch)
tree00974a9f42c8bd941b4a5aefacabcf10c9314c92 /src/PositionCache.cxx
parent4c032434c9e1181bb6a66348905f5e0f1c43f25a (diff)
downloadscintilla-mirror-883a12357e66c08d9519671b278fd19cb5009570.tar.gz
Add RenderTargets to hold one render target at a time, either Hwnd or DC.
Drawing code just needs one or the other but other calls need a particular type with casting hiding potential problems. This will be more important in the future when a third type of render target ID2D1DeviceContext will be added. Use unique_ptr more for render targets to ensure they are freed correctly.
Diffstat (limited to 'src/PositionCache.cxx')
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