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// Scintilla source code edit control
/** @file CellBuffer.h
** Manages the text of the document.
**/
// Copyright 1998-2004 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#ifndef CELLBUFFER_H
#define CELLBUFFER_H
namespace Scintilla {
// Interface to per-line data that wants to see each line insertion and deletion
class PerLine {
public:
virtual ~PerLine() {}
virtual void Init()=0;
virtual void InsertLine(Sci::Line line)=0;
virtual void InsertLines(Sci::Line line, Sci::Line lines) = 0;
virtual void RemoveLine(Sci::Line line)=0;
};
/**
* The line vector contains information about each of the lines in a cell buffer.
*/
class ILineVector;
enum actionType { insertAction, removeAction, startAction, containerAction };
/**
* Actions are used to store all the information required to perform one undo/redo step.
*/
class Action {
public:
actionType at;
Sci::Position position;
std::unique_ptr<char[]> data;
Sci::Position lenData;
bool mayCoalesce;
Action() noexcept;
// Deleted so Action objects can not be copied.
Action(const Action &other) = delete;
Action &operator=(const Action &other) = delete;
Action &operator=(const Action &&other) = delete;
// Move constructor allows vector to be resized without reallocating.
Action(Action &&other) noexcept = default;
~Action();
void Create(actionType at_, Sci::Position position_=0, const char *data_=nullptr, Sci::Position lenData_=0, bool mayCoalesce_=true);
void Clear() noexcept;
};
/**
*
*/
class UndoHistory {
std::vector<Action> actions;
int maxAction;
int currentAction;
int undoSequenceDepth;
int savePoint;
int tentativePoint;
void EnsureUndoRoom();
public:
UndoHistory();
// Deleted so UndoHistory objects can not be copied.
UndoHistory(const UndoHistory &) = delete;
UndoHistory(UndoHistory &&) = delete;
void operator=(const UndoHistory &) = delete;
void operator=(UndoHistory &&) = delete;
~UndoHistory();
const char *AppendAction(actionType at, Sci::Position position, const char *data, Sci::Position lengthData, bool &startSequence, bool mayCoalesce=true);
void BeginUndoAction();
void EndUndoAction();
void DropUndoSequence();
void DeleteUndoHistory();
/// The save point is a marker in the undo stack where the container has stated that
/// the buffer was saved. Undo and redo can move over the save point.
void SetSavePoint() noexcept;
bool IsSavePoint() const noexcept;
// Tentative actions are used for input composition so that it can be undone cleanly
void TentativeStart();
void TentativeCommit();
bool TentativeActive() const noexcept;
int TentativeSteps() noexcept;
/// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is
/// called that many times. Similarly for redo.
bool CanUndo() const noexcept;
int StartUndo();
const Action &GetUndoStep() const;
void CompletedUndoStep();
bool CanRedo() const noexcept;
int StartRedo();
const Action &GetRedoStep() const;
void CompletedRedoStep();
};
/**
* Holder for an expandable array of characters that supports undo and line markers.
* Based on article "Data Structures in a Bit-Mapped Text Editor"
* by Wilfred J. Hansen, Byte January 1987, page 183.
*/
class CellBuffer {
private:
bool hasStyles;
bool largeDocument;
SplitVector<char> substance;
SplitVector<char> style;
bool readOnly;
bool utf8Substance;
int utf8LineEnds;
bool collectingUndo;
UndoHistory uh;
std::unique_ptr<ILineVector> plv;
bool UTF8LineEndOverlaps(Sci::Position position) const noexcept;
bool UTF8IsCharacterBoundary(Sci::Position position) const;
void ResetLineEnds();
void RecalculateIndexLineStarts(Sci::Line lineFirst, Sci::Line lineLast);
bool MaintainingLineCharacterIndex() const noexcept;
/// Actions without undo
void BasicInsertString(Sci::Position position, const char *s, Sci::Position insertLength);
void BasicDeleteChars(Sci::Position position, Sci::Position deleteLength);
public:
CellBuffer(bool hasStyles_, bool largeDocument_);
// Deleted so CellBuffer objects can not be copied.
CellBuffer(const CellBuffer &) = delete;
CellBuffer(CellBuffer &&) = delete;
void operator=(const CellBuffer &) = delete;
void operator=(CellBuffer &&) = delete;
~CellBuffer();
/// Retrieving positions outside the range of the buffer works and returns 0
char CharAt(Sci::Position position) const noexcept;
unsigned char UCharAt(Sci::Position position) const noexcept;
void GetCharRange(char *buffer, Sci::Position position, Sci::Position lengthRetrieve) const;
char StyleAt(Sci::Position position) const noexcept;
void GetStyleRange(unsigned char *buffer, Sci::Position position, Sci::Position lengthRetrieve) const;
const char *BufferPointer();
const char *RangePointer(Sci::Position position, Sci::Position rangeLength) noexcept;
Sci::Position GapPosition() const noexcept;
Sci::Position Length() const noexcept;
void Allocate(Sci::Position newSize);
void SetUTF8Substance(bool utf8Substance_) noexcept;
int GetLineEndTypes() const noexcept { return utf8LineEnds; }
void SetLineEndTypes(int utf8LineEnds_);
bool ContainsLineEnd(const char *s, Sci::Position length) const noexcept;
void SetPerLine(PerLine *pl) noexcept;
int LineCharacterIndex() const noexcept;
void AllocateLineCharacterIndex(int lineCharacterIndex);
void ReleaseLineCharacterIndex(int lineCharacterIndex);
Sci::Line Lines() const noexcept;
Sci::Position LineStart(Sci::Line line) const noexcept;
Sci::Position IndexLineStart(Sci::Line line, int lineCharacterIndex) const noexcept;
Sci::Line LineFromPosition(Sci::Position pos) const noexcept;
Sci::Line LineFromPositionIndex(Sci::Position pos, int lineCharacterIndex) const noexcept;
void InsertLine(Sci::Line line, Sci::Position position, bool lineStart);
void RemoveLine(Sci::Line line);
const char *InsertString(Sci::Position position, const char *s, Sci::Position insertLength, bool &startSequence);
/// Setting styles for positions outside the range of the buffer is safe and has no effect.
/// @return true if the style of a character is changed.
bool SetStyleAt(Sci::Position position, char styleValue) noexcept;
bool SetStyleFor(Sci::Position position, Sci::Position lengthStyle, char styleValue) noexcept;
const char *DeleteChars(Sci::Position position, Sci::Position deleteLength, bool &startSequence);
bool IsReadOnly() const noexcept;
void SetReadOnly(bool set) noexcept;
bool IsLarge() const noexcept;
bool HasStyles() const noexcept;
/// The save point is a marker in the undo stack where the container has stated that
/// the buffer was saved. Undo and redo can move over the save point.
void SetSavePoint();
bool IsSavePoint() const noexcept;
void TentativeStart();
void TentativeCommit();
bool TentativeActive() const noexcept;
int TentativeSteps() noexcept;
bool SetUndoCollection(bool collectUndo);
bool IsCollectingUndo() const noexcept;
void BeginUndoAction();
void EndUndoAction();
void AddUndoAction(Sci::Position token, bool mayCoalesce);
void DeleteUndoHistory();
/// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is
/// called that many times. Similarly for redo.
bool CanUndo() const noexcept;
int StartUndo();
const Action &GetUndoStep() const;
void PerformUndoStep();
bool CanRedo() const noexcept;
int StartRedo();
const Action &GetRedoStep() const;
void PerformRedoStep();
};
}
#endif
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