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#ifndef __UNDO_H
#define __UNDO_H
#include <bsd/sys/queue.h>
#include <glib.h>
#include <Scintilla.h>
class UndoToken {
public:
SLIST_ENTRY(UndoToken) tokens;
gint pos;
UndoToken();
virtual void run() = 0;
};
class UndoTokenMessage : public UndoToken {
unsigned int iMessage;
uptr_t wParam;
sptr_t lParam;
public:
UndoTokenMessage(unsigned int _iMessage,
uptr_t _wParam = 0, sptr_t _lParam = 0)
: UndoToken(), iMessage(_iMessage),
wParam(_wParam), lParam(_lParam) {}
void run(void);
};
template <typename Type>
class UndoTokenVariable : public UndoToken {
Type *ptr;
Type value;
public:
UndoTokenVariable(Type &variable, Type _value)
: UndoToken(), ptr(&variable), value(_value) {}
void
run(void)
{
*ptr = value;
}
};
extern class UndoStack {
SLIST_HEAD(undo_head, UndoToken) head;
public:
UndoStack()
{
SLIST_INIT(&head);
}
~UndoStack();
void push_msg(unsigned int iMessage,
uptr_t wParam = 0, sptr_t lParam = 0);
template <typename Type>
void
push_var(Type &variable, Type value)
{
UndoToken *token = new UndoTokenVariable<Type>(variable, value);
SLIST_INSERT_HEAD(&head, token, tokens);
}
template <typename Type>
inline void
push_var(Type &variable)
{
push_var<Type>(variable, variable);
}
void pop(gint pos);
} undo;
#endif
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