diff options
Diffstat (limited to 'doc/ScintillaDoc.html')
-rw-r--r-- | doc/ScintillaDoc.html | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/doc/ScintillaDoc.html b/doc/ScintillaDoc.html index a4dd4cc9c..e58c5cc4d 100644 --- a/doc/ScintillaDoc.html +++ b/doc/ScintillaDoc.html @@ -3240,8 +3240,12 @@ struct Sci_TextToFind { <b id="SCI_GETTECHNOLOGY">SCI_GETTECHNOLOGY</b><br /> The technology property allows choosing between different drawing APIs and options. On most platforms, the only choice is <code>SC_TECHNOLOGY_DEFAULT</code> (0). - On Windows Vista or later, <code>SC_TECHNOLOGY_DIRECTWRITE</code> (1) + On Windows Vista or later, <code>SC_TECHNOLOGY_DIRECTWRITE</code> (1) or + <code>SC_TECHNOLOGY_DIRECTWRITERETAIN</code> (2) can be chosen to use the Direct2D and DirectWrite APIs for higher quality antialiased drawing. + <code>SC_TECHNOLOGY_DIRECTWRITERETAIN</code> differs from + <code>SC_TECHNOLOGY_DIRECTWRITE</code> by requesting that the frame + is retained after being presented which may prevent drawing failures on some cards and drivers. Since Direct2D buffers drawing, Scintilla's buffering can be turned off with <code>SCI_SETBUFFEREDDRAW(0)</code>.</p> |