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author | Neil <nyamatongwe@gmail.com> | 2014-09-03 11:25:38 +1000 |
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committer | Neil <nyamatongwe@gmail.com> | 2014-09-03 11:25:38 +1000 |
commit | b42a204c6cea47b0bee61c4015d44f59f4e8dba0 (patch) | |
tree | 24f43c9bbbeaeb3902eeadd6735e7443da1c6c63 /doc/ScintillaDoc.html | |
parent | 24e83c72f610bf71f5c928d52fc6eb5172bc22a3 (diff) | |
download | scintilla-mirror-b42a204c6cea47b0bee61c4015d44f59f4e8dba0.tar.gz |
Added SC_TECHNOLOGY_DIRECTWRITERETAIN mode.
Diffstat (limited to 'doc/ScintillaDoc.html')
-rw-r--r-- | doc/ScintillaDoc.html | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/doc/ScintillaDoc.html b/doc/ScintillaDoc.html index a4dd4cc9c..e58c5cc4d 100644 --- a/doc/ScintillaDoc.html +++ b/doc/ScintillaDoc.html @@ -3240,8 +3240,12 @@ struct Sci_TextToFind { <b id="SCI_GETTECHNOLOGY">SCI_GETTECHNOLOGY</b><br /> The technology property allows choosing between different drawing APIs and options. On most platforms, the only choice is <code>SC_TECHNOLOGY_DEFAULT</code> (0). - On Windows Vista or later, <code>SC_TECHNOLOGY_DIRECTWRITE</code> (1) + On Windows Vista or later, <code>SC_TECHNOLOGY_DIRECTWRITE</code> (1) or + <code>SC_TECHNOLOGY_DIRECTWRITERETAIN</code> (2) can be chosen to use the Direct2D and DirectWrite APIs for higher quality antialiased drawing. + <code>SC_TECHNOLOGY_DIRECTWRITERETAIN</code> differs from + <code>SC_TECHNOLOGY_DIRECTWRITE</code> by requesting that the frame + is retained after being presented which may prevent drawing failures on some cards and drivers. Since Direct2D buffers drawing, Scintilla's buffering can be turned off with <code>SCI_SETBUFFEREDDRAW(0)</code>.</p> |